

The player comes across a variety of other power-ups and bonuses, such as a golden fist (which increases punch strength), a speed fist (which increases the speed of Rayman's punches), a power to restore Rayman's lost life energy, and flying blue elves whose touch shrinks Rayman down in size to access new areas. At the end of each world, Rayman must defeat a boss enemy. Rayman's "telescopic fist", an ability gained early in the game, allows him to punch enemies from a distance most enemies can be defeated with a certain number of punches. Tings can also be used to pay the Magician, a character found in certain levels, to enter a bonus stage, where Rayman can win an extra life. When the player loses a life, he loses any Tings he has collected. If the player controlling Rayman picks up 100 (50 in the DSi version), he gains an extra life and the counter resets to 0. Scattered around each level are small, sparkling blue spheres called Tings. If all lives are lost at any point, the "Game Over" screen will appear, and the player can continue or quit. The player is given a certain number of lives, which are lost when Rayman takes too many hits or falls into water or a pit. Each level is divided into several maps, each of which is completed when Rayman reaches the "!" sign at the end. Only when all the Electoons are freed will Rayman be able to reach and confront Mr Dark at his lair in Candy Château.
RAYMAN VIDEO GAME FREE
The player character is the titular Rayman, who must travel through six worlds (The Dream Forest, Band Land, Blue Mountains, Picture City, The Caves of Skops and Candy Château) to free all of the caged Electoons, six cages of whom are located somewhere on each level. Rayman is a side-scrolling platform game. Rayman then takes a vacation with friends and former enemies. Dark flees and Rayman rescues Betilla and recovers the Great Protoon, thus restoring balance to his world. Dark then attacks with three hybrids of the game's previous bosses upon defeat, Mr. At the last moment, Electoons retrieve Rayman's ability to punch after Mr. Rayman arrives in the chateau's hall, where Mr. Dark who attacks with various disorienting spells, including an evil Rayman doppelgänger, reversing the player's directional controls, and forcing Rayman to run uncontrollably. After he rescues all of the Electoons, Rayman arrives at the final land, Candy Chateau, made of desserts and crockery. After crossing a lake and through the caves, Rayman reaches the lair of Mr. Joe gives Rayman a firefly to light his way through the cave to reinsert a plug that has fallen out, restoring power to his bar. Before he enters he meets Joe, a friendly extraterrestrial, who owns a snack bar whose electric lights have gone out. Rayman reaches the fifth land, the Caves of Skops, an underground cave world ruled by Mr. Following her defeat, Rayman learns that Mr.

Later, Rayman again encounters this actress who turns out to be the area's boss, Space Mama, in an astronaut costume. Rayman makes his way through to arrive on the stage of a pirate-themed play, where a vicious actress in a Viking costume emerges from the ship's cannon and hurls knives at him.

Picture City, the fourth land, is a world of paintings and art utensils, including slippery ink floors and deadly sharp pencils. Stone, and Betilla gives him the ability to run. He meets the family of musician friend and helps him build a new guitar in exchange for a potion that lets Rayman fly continually using his helicopter hair. Sax, Rayman progresses through the Blue Mountains, a world of avalanches and rock monsters. Betilla grants Rayman the power to spin his hair like a helicopter for gliding.

Rayman arrives in Band Land, a world built around clouds and musical notes, symbols, and instruments. Betilla then gives Rayman the power to swing from flying hoops. At the end of the Dream Forest, Rayman defeats the first of the game's six bosses, the giant Moskito. He encounters a kindly local named Tarayzan, who hands over an instantly-sprouting magic seed to help him escape a rising flood. He begins with the ability to telescopically punch enemies until Betilla gives him the ability to hang onto ledges. Rayman begins his journey in the Dream Forest, one of the six lands of the valley. Betilla the Fairy, a guardian of the Great Protoon, frequently interacts with Rayman as needed to give him additional magical powers along his journey. Rayman must free the Electoons and recover the Great Protoon to restore the valley's balance. Dark's forces, who have captured the Electoons in cages. Dark steals the Great Protoon, leaving the Electoons, small beings who gravitate around it, vulnerable to Mr. The Great Protoon maintains peace and balance throughout a valley that is Rayman's world.
